Nier: Automata is a 2017 activity pretending computer game created by PlatinumGames and distributed by Square Enix. It is a continuation of the 2010 computer game Nier, itself a side project and spin-off of the Drakengard arrangement. The game initially discharged for the PlayStation 4 and Microsoft Windows through Steam, with a Xbox One port being distributed the next year.
Set during an intermediary war between outsider made machines and human-created androids, the story follows the preliminaries of a battle android, her partner, and an outlaw model. The story requires various playthroughs, each opening extra story components. Interactivity consolidates pretending components with activity based hack and cut battle, and highlights switches between computer game kinds like that of Nier with components going from shoot them up to content experience.
Creation started in 2014, with arrangement maker Yoko Taro, maker Yosuke Saito, and lead writer Keiichi Okabe coming back to their individual jobs, with craftsman Akihiko Yoshida accountable for character structure. The objective was to make a Nier game consistent with the soul of the first, while at the same time creating a superior battle framework. As a venture altogether new to PlatinumGames, its staff confronted numerous difficulties when building up the interactivity and open world condition. The story, composed by Yoko, references a few ways of thinking and investigates subjects of discovering an incentive throughout everyday life and the reasons individuals kill.
Set during an intermediary war between outsider made machines and human-created androids, the story follows the preliminaries of a battle android, her partner, and an outlaw model. The story requires various playthroughs, each opening extra story components. Interactivity consolidates pretending components with activity based hack and cut battle, and highlights switches between computer game kinds like that of Nier with components going from shoot them up to content experience.
Creation started in 2014, with arrangement maker Yoko Taro, maker Yosuke Saito, and lead writer Keiichi Okabe coming back to their individual jobs, with craftsman Akihiko Yoshida accountable for character structure. The objective was to make a Nier game consistent with the soul of the first, while at the same time creating a superior battle framework. As a venture altogether new to PlatinumGames, its staff confronted numerous difficulties when building up the interactivity and open world condition. The story, composed by Yoko, references a few ways of thinking and investigates subjects of discovering an incentive throughout everyday life and the reasons individuals kill.
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NieR: Automata System Requirements (Minimum)
- CPU: Intel Core i3 2100 or AMD A8-6500
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7 /8.1 /10 64bit
- VIDEO CARD: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 2048 MB
NieR: Automata Recommended Requirements
- CPU: Intel Core i5 4670 or AMD A10-7850K
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 8.1 /10 64bit
- VIDEO CARD: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 4096 MB
Sources : fitgirlrepacks.co , oceanofgames.com
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